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Post new topic   Reply to topic  Vonage® VoIP Forum - Vonage News, Reviews And Discussion » The Cafeteria - Any Non Vonage Topic
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Doom27
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PostPosted: Sun Aug 13, 2006 3:37 pm    Post subject: gaming server question Reply with quote Back to top

How many players can internet with 10mbps hold?
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arcking
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PostPosted: Sun Aug 13, 2006 4:30 pm    Post subject: Reply with quote Back to top

Depends on the game...And if you have 10mps up and down...And I really don't think that has anything to do with Vonage...

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Doom27
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PostPosted: Sun Aug 13, 2006 5:25 pm    Post subject: Reply with quote Back to top

Main Games:

BF42
BFV
BF2
BF2142

Thanks.
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arcking
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PostPosted: Sun Aug 13, 2006 7:18 pm    Post subject: Reply with quote Back to top

Fun Games!

BF1942
Quote:
As a rough rule of thumb, each player requires anywhere from 50 to 80 KBps. You need a *minimum* of a T1 to support a 16 player server, dual T1 (3 Mb) for a 32 player server, and just over 6 Mb for a 64 player server (although that can hit up to 7 or 8 Mb/sec depending on how many people are connecting and downloading maps). Basically you need some serious bandwidth for anything over a 16 player server and it should be dedicated hardware (i.e. it's only a server, no GUI or other apps running on it).

http://www.ea.com/official/battlefield/1942/us/editorial/serveradminfaq.jsp?ncc=1

BFV
Quote:
Be advised, BFV has a higher bandwidth requirement than Battlefield 1942. This is due to the new features added in the game such as overgrowth and airlifting. We are working to optimize these further, but a simple solution includes properly choking your servers to the appropriate setting. We also recommend that you run only one instance of BFV on a server based on your bandwidth pipeline. Some rules of thumb include:

* 16-player: WinOS or Linux/1.8Ghz processor/256MB RAM/T1 connection
* 32-player: WinOS or Linux/2.8Ghz processor/512MB RAM/T1 connection
* 64-player: WinOS or Linux/3+Ghz processor/512MB RAM/T3 connection (You will need at least 4Mbit of bandwidth)

http://www.ea.com/official/battlefield/vietnam/us/editorial.jsp?src=community_update_06

BF2
Quote:
32 player servers typical usage is 80kbits down and 20kbits up, 100kbits total
64 player servers typical usage is 100kbits down and 20kbits up, 120kbits total

http://www.gpforums.co.nz/thread/280679/?s

Google! Very Happy bfx bandwidth

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Doom27
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PostPosted: Sun Aug 13, 2006 7:45 pm    Post subject: Reply with quote Back to top

so 10mbps could hold 64?
And my 3mbps could hold 20 players?
lol im dumb.
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arcking
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PostPosted: Sun Aug 13, 2006 7:55 pm    Post subject: Reply with quote Back to top

Doom27 wrote:
so 10mbps could hold 64?
And my 3mbps could hold 20 players?
lol im dumb.

You do the math! Do you have 3mbs up AND down? You upload bandwidth will be the biggest problem.

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Doom27
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PostPosted: Sun Aug 13, 2006 9:37 pm    Post subject: Reply with quote Back to top

Upload speed: 476 kilobits per second

Download speed: 4148 kilobits per second

So what now?
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NateHoy
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PostPosted: Mon Aug 14, 2006 8:43 am    Post subject: Reply with quote Back to top

Upload is the data you send back to players. Since that is the LOWER of the two numbers, it's going to represent your limitation.

476 kbit / bandwidth per client = number of clients you can support.

So, since arcking was kind enough to do your Google search to get the bandwidth numbers for BF1942, for example, at 50-80kbit, then the formula (assuming worst case) is:

476 kbit total / 80 kbit per client = 5.95 clients. In other words, at peak bandwidth usage, you could probably get away with 6 clients.

So take your 476 and divide it by the bandwidth requirements per client, and you have your number. The bandwidth requirements per client will probably be posted somewhere on the web site or in the manual for the game you are playing, or can be found on Google.

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Doom27
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PostPosted: Tue Aug 15, 2006 7:21 pm    Post subject: Reply with quote Back to top

ok so im guessing 10mbps holds 20 players.
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arcking
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PostPosted: Tue Aug 15, 2006 7:24 pm    Post subject: Reply with quote Back to top

Doom27 wrote:
ok so im guessing 10mbps holds 20 players.

It should hold around that if you are getting 1.5mbps up.

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